Contemplating force feedback

After reinstalling the control columns and re-linking the rudder pedals and brakes, I started mounting springs and heavy duty drawer slides to implement static control loading like that provided by the excellent gear made by Northern Flight Sim. While searching online for parts I came across Ian Hopper’s force feedback site, where he sells hardware and software for implementing force feedback for mid size (think a heavy duty control yoke, like a CH Products yoke made out of metal parts) and larger cockpit setups.

After discovering this I became obsessed with adding this functionality to my simulator. My basement is fairly big, with nine foot ceilings, but I know I will never have enough room for full motion. Adding force feedback would lend a great deal of realism to my setup. Force feedback adds two characteristics simultaneously: dynamic control loading, so that the pilot feels the aerodynamic effects of turbulence and configuration changes, and autopilot functionality, so that flight controls move appropriately when the autopilot is engaged.

This may turn out to be the most challenging hurdle in the project. Ian has created an excellent, highly cost-effective solution to this problem, but he leaves it up to the buyer of his products to properly construct the mechanisms that connect to this controller cards and specified motors.

I have an advantage in that my flight controls were built by Boeing to withstand years of abuse, so all I really have to do is design three transmissions each using this small motor to create realistic forces on a larger scale. It is this particular problem that has had me stumped for the past three months, trying to specify the proper transmission in the most cost effective way. I know it can definitely be done, the question is how?